A games studio that ships and runs its own games.

Hyperion Games Studio builds original browser games, and the servers, accounts and tools behind them. Everything on this site is something we made.

What we do

We make games that play instantly in a browser and feel good in the hand. That covers the whole job: the game design, the physics and rendering, the art direction, the online servers where a game needs them, and the work of running a live game afterwards.

We care about the details players feel but cannot name: how a flick registers, how a car sits in a corner, how a lobby fills when nobody is online. We would rather build the physics a game needs than bend a game around a library.

Then we do the same for other people. If you have an idea, an existing game that needs modernising, or a brand that wants something playable, tell us about it.

The studio in numbers

Original games built
7
Live in the browser
6
With online play
3
In development
1

How we work

  • We build the whole thing

    Front end, physics, servers and databases. Our online games run on our own Node, WebSocket and MariaDB back ends, so we know what it takes to keep a multiplayer game running.

  • We pick the right tool for each game

    PixiJS for pool, Canvas 2D for a fighter, three.js for racing, football, darts and bowling, and a hybrid for air hockey. We choose by what the game needs, not by habit.

  • We say what is and is not true

    If a feature is not built yet, we label it Planned. If a game is single-player, we say so. We apply the same honesty to proposals: price, timing and ownership are agreed per scope, in writing.

  • We start with something playable

    A prototype you can feel early beats a document you have to imagine, which is why our process puts it ahead of the full build.

See the work, then talk to us.

Play the games, read how each was built, and get in touch when you are ready.