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Mini Footy

Tabletop flick football in 3D against the computer.

Format
Five-a-side, four minutes
Opponent
The computer (single-player)
Engine
three.js, custom simulation
Extras
Replays, commentary, crowd

About the game

  • Single-player
  • Versus AI

Mini Footy is flick football on a tabletop pitch, in 3D. Matches are five-a-side and last four minutes against the computer, with commentary and a crowd for atmosphere.

The ball and players run on a custom physics simulation, and the computer opponent plays harder or softer by changing how precisely it aims. It is a single-player game: there is no online play.

Football you flick

The engineering

Everything on the pitch, from the ball to the goalkeeper, is moved by a custom physics simulation. The computer opponent is not given an easier ball: it plays harder or softer by changing how precisely it aims, and it flicks to defend as well as to attack.

There are free kicks and penalties, goal replays, several camera modes, and commentary and crowd audio that follow the match. It is a single-player game, with no online play and no accounts.

The look and feel

A toy-like tabletop pitch seen in 3D: small figures for players, a packed stand and a big red GOAL banner when it goes in. The controls are one gesture. You flick a player to pass, shoot or defend, which works equally well with a thumb or a mouse.

Matches are short on purpose, four minutes, five-a-side.

Built with
  • three.js
  • Custom physics simulation
  • TypeScript and Vite

In the game

What is in it

  • Five-a-side matches

    Four-minute games against the computer.

  • Flick controls

    Flick your players to pass, shoot and defend.

  • Free kicks and penalties

    Set pieces as well as open play.

  • Commentary and crowd

    Audio that reacts to the match.

  • Replays

    Watch the goal again.

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