Mini Footy
Tabletop flick football in 3D against the computer.
- Format
- Five-a-side, four minutes
- Opponent
- The computer (single-player)
- Engine
- three.js, custom simulation
- Extras
- Replays, commentary, crowd
About the game
- Single-player
- Versus AI
Mini Footy is flick football on a tabletop pitch, in 3D. Matches are five-a-side and last four minutes against the computer, with commentary and a crowd for atmosphere.
The ball and players run on a custom physics simulation, and the computer opponent plays harder or softer by changing how precisely it aims. It is a single-player game: there is no online play.
Football you flick
The engineering
Everything on the pitch, from the ball to the goalkeeper, is moved by a custom physics simulation. The computer opponent is not given an easier ball: it plays harder or softer by changing how precisely it aims, and it flicks to defend as well as to attack.
There are free kicks and penalties, goal replays, several camera modes, and commentary and crowd audio that follow the match. It is a single-player game, with no online play and no accounts.
The look and feel
A toy-like tabletop pitch seen in 3D: small figures for players, a packed stand and a big red GOAL banner when it goes in. The controls are one gesture. You flick a player to pass, shoot or defend, which works equally well with a thumb or a mouse.
Matches are short on purpose, four minutes, five-a-side.
- three.js
- Custom physics simulation
- TypeScript and Vite
In the game
What is in it
Five-a-side matches
Four-minute games against the computer.
Flick controls
Flick your players to pass, shoot and defend.
Free kicks and penalties
Set pieces as well as open play.
Commentary and crowd
Audio that reacts to the match.
Replays
Watch the goal again.
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