8Baller
Online pool with the server settling every shot
Custom physics, a WebSocket lobby, accounts and a leaderboard.
We design, build and run original browser games and multiplayer platforms: the physics, the netcode, the art direction and the servers. You bring the idea.
The best way to judge a studio is to play what it has made. These three each solved a different hard problem, and all of them are live.
Online pool with the server settling every shot
Custom physics, a WebSocket lobby, accounts and a leaderboard.
A fighter with rollback netcode
A deterministic simulation, so online fights stay responsive.
Goals, audience and what the game needs to achieve.
The core idea, look and feel, agreed before we build.
A playable version early, so you can feel it.
Full build of the game, systems and online features.
Balance, performance and the small details that count.
Go live, with support as players arrive.
Price, timing and ownership are agreed per project, so the honest answers here are about how we work. Anything else, ask us.
It depends on the scope, so we agree a price per project rather than publishing a rate card. Tell us the idea, the platforms and any budget you have in mind, and we will come back with a plain proposal. A small, focused game and a multiplayer platform are very different jobs, and we would rather quote the real one.
Timing is agreed per scope and written into the proposal. We build a playable prototype early so you can feel the game before the full build, and we will not promise a date before we understand what you need.
Ownership of the game, its art and its code is set out in the contract before any work begins. If you want to own your game outright, we are happy to talk it through, including any tools or libraries we reuse between projects.
No. Our games run in the browser, so a player taps a link and plays. That is the main reason we build for the web.
Yes, that is part of how we design. Controls are planned for touch, mouse and keyboard from the start. Which devices and browsers we test on is agreed per project.
Yes. Three of our games play online, with real-time lobbies, accounts and leaderboards. Not every game needs it, though, and for some genres a good single-player game with a leaderboard is the better choice. We will tell you honestly.
Yes. We can add multiplayer, refresh the look, fix performance on phones or move a game to a modern browser stack. We start by looking at what you have and telling you what is worth changing.
We run servers for our own games and can host and operate yours, or hand everything over so you run it yourself. Hosting, support and updates are agreed as part of the project.
Just the idea. A sentence is enough, and references to games you like help. Tell us who it is for, where it should run and, if you know them, your budget and timeframe. Use the form below and we will reply by email.
A sentence is enough to start. We will reply by email.
Enquiring about 2D & 3D game development.
Rough is fine. Tell us what you have in mind and we will reply by email.
We will reply by email as soon as we can.