Your idea. Our game development expertise.

We design, build and run original browser games and multiplayer platforms: the physics, the netcode, the art direction and the servers. You bring the idea.

Proof, not promises

The best way to judge a studio is to play what it has made. These three each solved a different hard problem, and all of them are live.

From first idea to launch

  1. Discover

    Goals, audience and what the game needs to achieve.

  2. Concept

    The core idea, look and feel, agreed before we build.

  3. Prototype

    A playable version early, so you can feel it.

  4. Develop

    Full build of the game, systems and online features.

  5. Polish

    Balance, performance and the small details that count.

  6. Launch

    Go live, with support as players arrive.

Questions we get asked

Price, timing and ownership are agreed per project, so the honest answers here are about how we work. Anything else, ask us.

How much does a custom game cost?

It depends on the scope, so we agree a price per project rather than publishing a rate card. Tell us the idea, the platforms and any budget you have in mind, and we will come back with a plain proposal. A small, focused game and a multiplayer platform are very different jobs, and we would rather quote the real one.

How long does it take?

Timing is agreed per scope and written into the proposal. We build a playable prototype early so you can feel the game before the full build, and we will not promise a date before we understand what you need.

Who owns the game and the code?

Ownership of the game, its art and its code is set out in the contract before any work begins. If you want to own your game outright, we are happy to talk it through, including any tools or libraries we reuse between projects.

Do players need to install anything?

No. Our games run in the browser, so a player taps a link and plays. That is the main reason we build for the web.

Will it work on phones as well as desktop?

Yes, that is part of how we design. Controls are planned for touch, mouse and keyboard from the start. Which devices and browsers we test on is agreed per project.

Can you build online multiplayer?

Yes. Three of our games play online, with real-time lobbies, accounts and leaderboards. Not every game needs it, though, and for some genres a good single-player game with a leaderboard is the better choice. We will tell you honestly.

Can you improve a game we already have?

Yes. We can add multiplayer, refresh the look, fix performance on phones or move a game to a modern browser stack. We start by looking at what you have and telling you what is worth changing.

Who hosts it, and what happens after launch?

We run servers for our own games and can host and operate yours, or hand everything over so you run it yourself. Hosting, support and updates are agreed as part of the project.

What do I need to get started?

Just the idea. A sentence is enough, and references to games you like help. Tell us who it is for, where it should run and, if you know them, your budget and timeframe. Use the form below and we will reply by email.

Tell us about your game

A sentence is enough to start. We will reply by email.

Enquiring about Mobile & cross-platform.

Rough is fine. Tell us what you have in mind and we will reply by email.

About: Mobile & cross-platform

A sentence or two is plenty: the idea, who it is for, any games you like.

What kind of game?
Approximate budget

A rough range helps us suggest the right scope. It is not a quote or a price.

Add more detail (optional)
Where should it run?
Players
When would you like it?

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