In development

Ten Pin Titans

3D bowling with real-time physics. In development.

Status
In development
Physics
Rapier rigid bodies, 1/240 s step
Engine
three.js, TypeScript, Vite
Release
No date, not yet public

About the game

Ten Pin Titans is in development. It is not yet open to the public and there is no release date.

  • Single-player

Ten Pin Titans is a 3D bowling game in development. It uses a real rigid-body physics engine, so the ball, the pins and the lane behave the way you expect.

The game is not yet open to the public and has no release date.

Real pins, real physics

The engineering

Most bowling games animate a strike. Ten Pin Titans simulates one. The ball, the ten pins and the lane are rigid bodies in the Rapier physics engine, stepped 240 times a second, with a lane friction model that reflects the oil pattern on a lane. So the ball, the pins and the lane interact the way you would expect them to.

The game is being built in rounds. The physics, game modes and difficulty are in the current test build, as are the interface and audio. Cameras and replays are next.

The look and feel

The setting is a premium bowling lounge: warm timber, strip lighting, long lanes. The test build already has a broadcast-style scoreboard and a big STRIKE call-out.

There is nothing to play yet, so there is no Play button.

Built with
  • three.js
  • Rapier physics
  • TypeScript and Vite

From the test build

What is in it

Features marked Planned are not available yet.

  • Real rigid-body physics

    Ball, pins and lane simulated with the Rapier physics engine.

  • Single-player bowling

    Play on your own in the current build.

  • Camera angles and replays Planned

    More ways to watch each roll.

  • Online multiplayer Planned

    Play against other people.

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