Ten Pin Titans
3D bowling with real-time physics. In development.
- Status
- In development
- Physics
- Rapier rigid bodies, 1/240 s step
- Engine
- three.js, TypeScript, Vite
- Release
- No date, not yet public
About the game
Ten Pin Titans is in development. It is not yet open to the public and there is no release date.
- Single-player
Ten Pin Titans is a 3D bowling game in development. It uses a real rigid-body physics engine, so the ball, the pins and the lane behave the way you expect.
The game is not yet open to the public and has no release date.
Real pins, real physics
The engineering
Most bowling games animate a strike. Ten Pin Titans simulates one. The ball, the ten pins and the lane are rigid bodies in the Rapier physics engine, stepped 240 times a second, with a lane friction model that reflects the oil pattern on a lane. So the ball, the pins and the lane interact the way you would expect them to.
The game is being built in rounds. The physics, game modes and difficulty are in the current test build, as are the interface and audio. Cameras and replays are next.
The look and feel
The setting is a premium bowling lounge: warm timber, strip lighting, long lanes. The test build already has a broadcast-style scoreboard and a big STRIKE call-out.
There is nothing to play yet, so there is no Play button.
- three.js
- Rapier physics
- TypeScript and Vite
From the test build
What is in it
Features marked Planned are not available yet.
Real rigid-body physics
Ball, pins and lane simulated with the Rapier physics engine.
Single-player bowling
Play on your own in the current build.
Camera angles and replays Planned
More ways to watch each roll.
Online multiplayer Planned
Play against other people.
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